Ffxiv Heaven on High Unable to Enter Please Try Again Later

Level Requirement Disciple of War or Magic level 61
Item Level Requirement -
Number of Participants Upwards to four players
Time Limit hr

Character Growth

Players will kickoff Sky-on-High at level 61 regardless of their electric current form or job level. By defeating monsters that announced in the dungeon, players will be able to gain EXP and level their characters up to 70. Your Heaven-on-High level is not directly related to your level outside of the dungeon.

Dungeon EXP

All enemies players encounter in Heaven-on-High will requite a fixed amount of EXP regardless of the number of members in your political party or the difference in level between you and the enemy. Rested experience and experience bonuses will also be ignored.

Actions

In that location volition be no adjustments to or restrictions on any deportment, boosted actions, or statuses. However, players must showtime reach the required level in the dungeon to take access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or non they have completed the necessary class or job quests.
* Please notation that players who accept entered the deep dungeon with a class will exist restricted from using any job actions.

Empyrean Aetherpool Gear

Players will exist restricted to the use of an firmament aetherpool arm and empyrean aetherpool armor when inside Heaven-on-High. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Notation that empyrean aetherpool armor volition accept the appearance of your current gear upon entering the example.
* Normal gear has no effect on your character's attributes inside Heaven-on-Loftier.
* Empyrean aetherpool gear progress in Heaven-on-High is tracked separately to that of aetherpool gear in the Palace of the Dead.

Strengthening Empyrean Aetherpool Gear

Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers appear randomly on each floor and afterward defeating certain enemies. When enhancing gear, there is a gamble of failure that varies depending on the electric current level of your gear and the floor where the silver coffer is found. Empyrean aetherpool gear can exist enhanced to a maximum strength of +99. In the event the strength of your empyrean aetherpool gear exceeds the maximum allowed by your electric current level, its attributes volition exist synced.

Gear Durability and Spiritbonding

Firmament aetherpool gear is not bailiwick to immovability loss, nor can it gain spiritbond when inside Heaven-on-High.
* This besides applies to any gear equipped upon entering the instance.

Special Items

Pomanders

Players will, on occasion, obtain pomanders from treasure chests within Heaven-on-High. These items have diverse uses ranging from displaying the entire map of your current flooring, to providing party members with benign effects. Upward to iii of each pomander can be held at any fourth dimension. These items can be establish in a shared inventory to exist used by all party members.
* Normal items such as potions tin still be used independently of this shared inventory.

Pomanders cannot be taken outside of Heaven-on-Loftier. When in a matched party, they cannot exist used after the completion of a set of floors. Pomanders that impact the map cannot be overwritten with the same particular when their effect is already in play. Please annotation, notwithstanding, that they will even so be consumed upon use.
* Some pomanders differ from those found in the Palace of the Expressionless.

Obtaining Pomanders

Gold coffers dropped by enemies or constitute in the dungeon may comprise pomanders.

Magicite

Magicite constitute in Heaven-on-High allows you to summon a primal, whose attack affects all enemies on the current floor. Up to three pieces of magicite can exist held at once and are kept in a shared inventory.
Magicite cannot be taken outside of Heaven-on-Loftier. When in a matched party, it cannot exist used after the completion of a set of floors.

Obtaining Magicite

There is a small chance to obtain magicite when opening silverish coffers dropped by enemies or found in the dungeon.

Progression

Moving to Higher Floors

Floors are generated at random, and players may only progress by locating and activating the Buoy of Passage on each floor. These beacons have three phases, and will ever be inactive when arriving at a new floor. Before the beacon can be fully activated, players must defeat the enemies that appear on the floor. Equally the phases progress, the color of the stone'due south map icon will change, and the perimeter around the beacon will glow when it becomes fully activated.

Resurrection

In addition to resurrection items and deportment, players can apply a Beacon of Return to raise all KO'd players. These beacons, similar the Beacon of Passage, have three phases of activation and can only be used when fully activated. The beacon volition be inactive when arriving at a new flooring. Players must defeat the enemies that announced on the floor before the beacon can be fully activated. Equally the phases progress, the colour of the beacon'southward map icon will modify, and the beacon itself volition glow when it becomes fully activated.

Traps and Floor Furnishings

As players progress, they will arrive at floors with traps that will exist prepare off when walked across. These traps are invisible unless a player has a special item which can reveal their locations. In addition to traps, some floors have the below furnishings which may do good or provide some challenge to the player's ability to progress:

Status Furnishings
Some floors may inflict detrimental or benign statuses on players.

Prohibited Magic or Special Deportment
Some floors may prohibit certain actions.

Floor Issue: Gloom
Some floors may have strengthened enemies.

Hall of Fallacies
Some floors are comprised of a single large room. In that location volition be several Beacons of Passage merely simply one of them is a true beacon. If you endeavor to activate 1 of the false beacons, information technology will trigger a trap earlier disappearing.

Helpful NPCs

Heaven-on-High contains NPCs that assist the party with a variety of buffs.

Navigation Map

A special navigation map will be displayed, which tin be used to progress through the rooms on a given flooring. When any political party member enters a room on the flooring, the map will automatically update. The icons for the Buoy of Return and the Beacon of Passage will appear in their location on the map.
* Players can display or hide the map past pressing the Thousand key. This is the same fundamental for the Concur button to lock the map in position.
* The default navigational map will non be displayed in Heaven-on-High.

Beacon of Return

Inactive

Nearing activation

Activated

Beacon of Passage

Inactive

Nearing activation

Activated

Treasure Coffers

In that location are three types of treasure coffers which will randomly appear somewhere on the floor at the aforementioned time as enemies. While most of these coffers will requite players various benefits, some volition have traps, such equally surprise enemy attacks.

Gold Coffers
Gold Coffers may yield pomanders. The coffer will remain even if these items already exceed the inventory limit.

Silver Coffers
Silver Coffers may strengthen aetherpool artillery and armor or contain magicite. Withal, there is a possibility that the strengthening furnishings will not take hold even if players' weapons and gear are not at maximum level. Opening these coffers will have no issue if the players' weapons and gear are at their maximum level of forcefulness. Weapons and armor are strengthened separately, and ane or the other will be randomly selected for each thespian.

Statuary Coffers
Bronze Coffers may yield normal items such as potions or firmament potsherds, which tin can be exchanged for special items with the Confederate custodian in Crick in the Carmine Sea (X:21.2 Y:9.three).

The Ruby-red Sea

Confederate Custodian

The Accursed Hoard

While exploring Heaven-on-Loftier, players will, on occasion, discover hidden treasure known as the Accursed Hoard. Upon saving progress and exiting Sky-on-High, players can take this treasure to the Confederate appraiser in Crick in the Ruby Ocean (X:21.iii Y:9.2) to accept it appraised and discover what lies within.

The Ruby Sea

Confederate Appraiser

Uncovering the Accursed Hoard

Players must remain stationary at the location where the treasure is hidden for a stock-still period of fourth dimension for the coffer to be uncovered.

Before the Accursed Hoard can be discovered, players must offset employ the pomander of intuition to reveal its location on the map.

Locating the Accursed Hoard

While a pomander of intuition is in effect, an icon on the navigation map volition indicate the presence of a piece of the Accursed Hoard.

Leaving Heaven-on-High

If all party members are KO'd inside Heaven-on-High, they will be removed from the case.
* Unlike other dungeons, players cannot choose to render to the floor archway if they are KO'd.

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Source: https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/deepdungeon2/

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